Available Experiences (Grades 3-5)
Come experience what life was like for fishermen, and their families in the first quarter of the 20th century. Students will participate in activities that help them understand how life has both changed and stayed the same in the last 100 years.
Teachers can choose to do some or all of the following activities:
Net Making: Hear stories from and speak with a local fisherman as he demonstrates of the craft of net making.
Role Play on the Wharf: Face the challenges of making a living as an inshore fisherman through role play and problem solving.
Go Fish: Play a fun and active, but also thought provoking, game that traces development of fishing from its earliest form to present day.
Scavenger Hunt: Explore the Fisherman’s Life property, including the barn, and find evidence about day-to-day life in the early 1900s.
House Tour: Be welcomed into the home of the Myers family and see what life was like for this large family, which included thirteen girls.
Links to Nova Scotia Dept. of Education Curriculum
Grade Three Specific Learning Outcomes (Social Studies):
- Students will examine the origins and diverse people in their province. (SS 3.2.1)
- Students will examine how diverse people in their province express their culture. (SS. 3.2.2)
Grade Four Specific Learning Outcomes (Social Studies):
- Students will examine the stories of various explorers (innovators) of land, ocean, space, and ideas. (4.2.1)
- Students will analyze factors that motivate exploration (innovation). (4.2.2)
- Students will evaluate the impact of exploration (innovation) over time. (4.2.3)
Grade Five Specific Learning Outcomes (Social Studies):
- Students will develop an understanding of how we learn about the past. (5.1.1)
- Students will illustrate the similarities and differences of past societies and your society. (5.6.1)
2 classes (60 students maximum)
1 chaperones for every 5 students
June and September
Sample Program Outline
Students are divided into small groups to take part in activities, and each group participates in all selected components of the program.
- Arrival: Bathrooms, snack break
- 5 minutes: Welcome and introduction
- 25 minutes: * Net Making
- 25 minutes: * Role Play on the Wharf
- 25 minutes: * Go Fish
- 25 minutes: * Scavenger Hunt or House Tour
- 5 minutes: Conclusion and dismiss
* Choose to include only one, a selection, or all of these activities
Role of the Teacher and Chaperons
- Stay with the group of students during all times.
- Remain responsible for safety and behavior of students.
- Encourage questioning and participation.
Information and Reservations
To reserve your program, please contact the Museum’s Programming Department for more information Phone: (902) 889-4209 email@example.com
Registration available from mid-May to mid- September. We encourage you to book early!